![]() FontFlasher makes "Flash fonts" (bitmap truetype fonts) out of ordinary TTF or T1 fonts. Don't even get me started on how easy it is to hack fonts from Shockwave files :o)" įrom the FontLab team, a plug-in for FontLab 4.6 or AsiaFont studio. Another stab in the heart of digital protection, I suppose. So if contemporary person were to check the original Times against a Times processed through Flash, they'd be mystified, since the fonts would be so digitally different yet the outlines would be almost identical. swf still, one can easily drop the A onto Freehand and obtain an outline that is very very very close to the Times A, but with a different set of nodes defining it. So, if for instance one were to take the capital A of Times and use it in an. When someone uses vector files (including fonts) in a Flash design, Flash converts the vector into *another* (its own) vector format, which means that it retraces the outlines of the vector using its own mechanism, therefore its own node definitions. The process I just described is actually a fool-proof knock-off method, believe it or not. So technically fonts *can* be extracted from Flash, albeit with a little effort. It is quite easy to extract all the vectors of a Flash files, save as EPS, and from there turn them into a font. To illustrate, you can drop a Flash symbol onto Freehand, and it will be read as vector art, with modifiable control nodes and all. Ī quote from Apostrophe on, regarding the extraction of fonts from Flash files: " It's true that you cannot extract fonts from a Flash file, but it's not true that the symbols converted can only be understood by Flash. Advertised as SWF Decompiler for Adobe (formerly Macromedia) Flash 4, 5, MX, MX 2004 and 8 SWF files. Note to recompile the code just type this in "flasm -a isaacspidermod.TYPE DESIGN INFORMATION PAGE last updated onĬommercial product that can open all SWF (flash) files, and, for example, extract truetype fonts from the symbols used. It should only take a second, once it is done you can now open it up and make modifications :D In that window put this in with out quotes "flasm -d isaacspidermod.swf > Isaacspidermod.as" Here is a gif for the people who didn't understand that Then go to the folder and hold shift then Right click on a empty part of your folder and click "open command window here" So let's get Flasm(go to the top of the post for the download link)įirst we need to open the zip file of Flasm and extract it to the folder where you put your isaacspidermod.swf file Now we need to convert your isaacspidermod.swf file to something that you can edit. There you go now you have the swf file for spider mod. Now go to the Data folder of spider mod and find a file called "isaacspidermod.isc" then copy this file to somewhere and then rename the copy to Isaacspidermod.swf Once you have a fresh download of spider mod just extract everything to a folder, then open that folder not going in-to detail about this cause we won't use this for awhileĪlright now that we have that out of the way let's get the source code :Dįirst thing we have to do is get the Isaac swf file, I recommend you use spider mod for this because it is a lot easier for debugging purposes. PRICE: FREE This tool allows you to edit tags of sprites and images. not going in-to detail about this cause we won't use this for awhile This tool allows you to add things to a swf file like shapes sounds and such.
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